
class ConsumableAmmo extends TournamentAmmo
		abstract;

var int comboState;
var FFWeapon myWeapon;
var class<FFProjectileDeco> spawnAtHitLoc;
var int AmountPerCan;
var int remainingInCan;
var class<Scorch> splat;

// Class blanked, too many problems with ammo being used in an active state.
// Todo: clean up variables

defaultproperties
{
	comboState=0
}
